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I've searched these forums and can not find viable solution to getting Street Fighter V to stream on OBS from PC OBS: 25.0.8 (64 bit, windows) Steam Downloaded Street Fighter V : Champion Edition Windows 10 Pro I already attempted toggling the anti cheat compatibility hook as well as run as administrator for all the programs.
The final release of Street Fighter 6 blows open all modes for testing - including the World Tour adventure and Battle Hub. Every machine sticks the landing with a perfect 60fps in the arcade mode - though Xbox Series S takes some surprising visual cutbacks to get there.
In fact, I think they are the best ports of a 2d fighting game on the Dreamcast. They don't suffer from the shimmery, pixelated look that plagued most of the Capcom releases on Dreamcast. This was a problem with Vampire Chronicles, Street Fighter Alpha 3, and Marvel vs. Capcom (still baffled as to what caused them to look like that).
The last 2 generations I played mostly on PC, but still got a PS4 and 5 on launch for Naughty Dog/Guerilla exclusives basically. I think the PS2 is the most overrated console ever, original Xbox had better exclusives (Halo 2, Panzer Dragoon Orta, Jet Set Radio Future, Phantasy Star Online, Splinter Cell, Kotor, Jade Empire) and all the 3rd ...
Street Fighter 6 enjoyed the highest launch month dollar sales for a Head-to-Head Fighting game since the April 2019 launch of Mortal Kombat 11. Mobile Sensor Tower reports the top 10 games by U.S. consumer spending in June as: Candy Crush Saga, Roblox, Royal Match, Coin Master, Monopoly GO!, Gardenscapes, Township, Pokémon Go, Jackpot Party ...
Seriously, Capcom fighters really lost me after that launch of infinite and the ridiculous pay schemes of Street Fighter 5 put me off that I'm not bothering with 6. When this mods done and balanced to have it at Evo would light a fire under Capcom and Disneys asses to see there's a market for this.
The PS4 could never run a PC-quality version of SFV, but at least a 5, and especially a Pro 5 version could. Netherealm at least has taken advantage of whatever technology was there for their games, be it MK11 running on PS5, or MK1 also running on the 5. Tekken is in the same boat as Street Fighter with Capcom.
Hyper Street Fighter II (found on Street Fighter Anniversary Collection for PS2 and Xbox) is similar to Super Street Fighter II Turbo, but with the added ability to select the variations of characters from earlier versions of SF2. Try tracking that one down, if you can. I like Super Street Fighter II Turbo HD Remix also.
From there, it's assumed these images were digitized and the line art drawn over with pixels. We can see examples of this process in Hugo's leftover prototype from Street Fighter III: New Generation, as well as other Capcom titles such as Street Fighter Alpha 2, JoJo's Bizarre Adventure: Heritage for the Future, and Marvel vs. Capcom 2.
SF6 post launch content has been lackluster for me, no new costumes for the roster (which is the bare minimum in content support) no new stages for DLC characters and it's far too focused on cosmetics for avatars, I get it why CAPCOM don't want to rebalance the game each months with patch and I'm good with that philosophy MK1 i doing the exact opposite in term of balancing with quick updates ...