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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]

  3. Widescreen - Wikipedia

    en.wikipedia.org/wiki/Widescreen

    Widescreen images are displayed within a set of aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than 4:3 (1.33:1). For TV, the original screen ratio for broadcasts was in 4:3 (1.33:1).

  4. PCGamingWiki - Wikipedia

    en.wikipedia.org/wiki/PCGamingWiki

    Intended fixes and optimisations range from simple cut-scene removals, to modifications that allow for wide-screen resolutions, and more. The wiki site runs on MediaWiki software, and was created by Andrew Tsai, [2] [4] a British businessman from London, England. [1] The site was founded on 9 February 2012; 12 years ago (). [2]

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Very nearly 3:2 (to within 0.2%); 256:171 exact. Displayed with square pixels on a moderately wide-screen monitor (equivalent to 16:10.67 in modern terms). 1 bpp: Hercules: A monochrome display capable of sharp text and graphics for its time. Very popular with the Lotus 1-2-3 spreadsheet application, which was one of PC's first killer apps ...

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The first popular widescreen ratio for computer displays was 16:10, and 16:9 has been the most common ratio since 2012. The display aspect ratio ( DAR ) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display .

  8. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  9. List of video game remakes and remastered ports - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_remakes...

    New graphics presented in 1080i widescreen re-recorded and re-mastered score, and voice-overs for the previously unspoken lines. [467] Sensible World of Soccer '96/'97: 1996 PC, Amiga: Sensible World of Soccer: 2007 Xbox 360 Online play and redrawn widescreen HD visuals. [468] Serious Sam: The First Encounter: 2001 Windows Serious Sam HD: The ...