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  2. Cover system - Wikipedia

    en.wikipedia.org/wiki/Cover_system

    A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions.

  3. Thrasher Presents Skate and Destroy - Wikipedia

    en.wikipedia.org/wiki/Thrasher_Presents_Skate...

    Reviewers noted the more realistic style and different control layout, compared to Tony Hawk, which added to the overall difficulty of the game.Because it is more of a simulation of skateboarding as a whole, the focus of the game is mostly on technical tricks and to perform tricks efficiently, a formula that the future skateboarding Skate series of video games would build on, whereas the Tony ...

  4. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  5. Observer (video game) - Wikipedia

    en.wikipedia.org/wiki/Observer_(video_game)

    Observer is a psychological horror [1] video game played from a first-person perspective. [ 2 ] [ 3 ] The player controls Daniel Lazarski, a Krakowian detective of the Observers police unit. He can hack people's brain implants with a device known as the Dream Eater, for interrogation purposes.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Clash (video game) - Wikipedia

    en.wikipedia.org/wiki/Clash_(video_game)

    Units have tiredness levels. An exhausted unit requires rest and in some cases may rebel. Enemies can be imprisoned, then tortured, executed or bribed. The game has several terrain types, costing different number of movement points to move through, with roads having the lowest cost. Forest terrain can be used to hide units.

  8. Video game exploit - Wikipedia

    en.wikipedia.org/wiki/Video_game_exploit

    In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.

  9. Snood (video game) - Wikipedia

    en.wikipedia.org/wiki/Snood_(video_game)

    Snood is a puzzle video game programmed by Dave Dobson.Snood was released for Mac OS in 1996 as shareware, then for MS-DOS and Microsoft Windows in 1999. An adaptation for Game Boy Advance was developed by Rebellion Developments and released by Destination Software in 2001, and an iOS version was developed by Iron Galaxy and released by EA Mobile on May 8, 2009.