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Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]
The primary notion of usability is that an object designed with a generalized users' psychology and physiology in mind is, for example: More efficient to use—takes less time to accomplish a particular task
Web usability includes a small learning curve, easy content exploration, findability, task efficiency, user satisfaction, and automation.These new components of usability are due to the evolution of the Web and personal devices.
Usability goals must address the three usability components, i.e. effectiveness, efficiency and satisfaction. [2] Their definition, for each of those components, must rest on the characteristics of the tasks that the tested system is supposed to support. [2]
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The logo of the project by Kooky.Green represents the user, the three branches represent the web of information Wikipedia provides, and the middle path is the clearest, the one the project strives for.
World Usability Day (WUD) or Make Things Easier Day, [1] Established in 2005 by the Usability Professionals Association (now the User Experience Professionals Association), occurs annually to promote the values of usability, usability engineering, user-centered design, universal usability, and every user's responsibility to ask for things that work better.
The analogy "curb-cut" has been used by advocates of universal usability to explain how ICT products designed for disabled users can be beneficial to all users.Sidewalk curb-cuts are added to accommodate wheelchair users, but the benefits extend to baby carriage pushers, delivery service workers, bicyclists, and travelers with roller bags.