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Another goal of UAA is to provide better support for multi-channel audio in Windows so that, for example, multi-channel WMA Pro audio streams can be played without special driver support. UAA is intended to be a complete replacement for developing WDM Audio Drivers; however, in some cases it may be necessary for an otherwise UAA-compliant audio ...
When the sound card uses a custom driver for use with the system supplied port class driver PortCls.sys or implements a mini-driver for use with the streaming class driver, applications can bypass the KMixer completely and use the kernel streaming interfaces instead to directly interact with audio driver and reduce latency. Windows 98 includes ...
The Rapture3D OpenAL Driver is a non-free, commercial, Windows only, software implementation made by Blue Ripple Sound. The library is intended as a high performance drop-in replacement for other implementations. It features: [34] 32bit floating point audio path. High quality sample rate conversion (used for various purposes including Doppler ...
The Miles Sound System was used in its history by over 7,000 video games across 18 platforms. [4] Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster.
Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox , DirectSound on Windows XP , and the new audio stack on Windows Vista and Windows 7 .
Bubble Bobble arcade game, Commodore 64 SFX Sound Expander Silicon-gate CMOS LSI chip [64] [33] [62] Yamaha Y8950 (a.k.a. MSX-AUDIO) 1984 18 9 2 MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205) Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip [65]
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Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.