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MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems.It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms lacking native Vulkan drivers.
This SDK includes tools for developing Vulkan applications on Windows and Linux, including the official Khronos driver loader, validation layers, debugging and tracing tools. [ 9 ] [ 10 ] During the development of the Vulkan standard, LunarG independently developed a Vulkan-compatible runtime and driver for Intel HD Graphics chips, [ 11 ] [ 12 ...
A Vulkan driver only needs to perform GPU specific optimization and code generation, resulting in easier driver maintenance, and potentially smaller driver packages. [34] The developers of applications now can also more easily obfuscate proprietary shader code, due to shaders not being stored directly as source code, however tools are provided ...
Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. [9] A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager.
Xvfb is also used for remote control. VNC over SSH can be faster than X11 over SSH, [4] specially reducing latency over the internet. [5] In this case, Xvfb is often combined with a lightweight window manager (such as Fluxbox or Openbox) and a VNC server such as X11vnc.
ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.
Pages in category "Game engines that support Vulkan (API)" The following 12 pages are in this category, out of 12 total. This list may not reflect recent changes. C.