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  2. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  4. Prism (optics) - Wikipedia

    en.wikipedia.org/wiki/Prism_(optics)

    Prism (optics) A familiar dispersive prism. An optical prism is a transparent optical element with flat, polished surfaces that are designed to refract light. At least one surface must be angled — elements with two parallel surfaces are not prisms. The most familiar type of optical prism is the triangular prism, which has a triangular base ...

  5. Upside down goggles - Wikipedia

    en.wikipedia.org/wiki/Upside_down_goggles

    Upside down goggles, also known as "invertoscopes" by Russian researchers, [1] are optical instruments that invert the image received by the retinas upside down. They are used to study human visual perception, particularly psychological process of building a visual image in the brain. Objects viewed through such a device appear upside down and ...

  6. Chromatic aberration - Wikipedia

    en.wikipedia.org/wiki/Chromatic_aberration

    In optics, chromatic aberration (CA), also called chromatic distortion, color aberration, color fringing, or purple fringing, is a failure of a lens to focus all colors to the same point. [1][2] It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light. The refractive index of most transparent ...

  7. Prism (video game) - Wikipedia

    en.wikipedia.org/wiki/Prism_(video_game)

    AppleNApps gave the game 4.5 stars out of 5 praising the game's "immserive puzzles", "tactile UI" and "beautiful 3D design" while critiquing the game's short length and that the game has "a few touch hiccups". Pocket Gamer compared the game to The Room but said it was "an abstract retooling of The Room" and was "missing the discovery aspect".

  8. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    HUD (video games) The Nuclear Dawn HUD (largely in yellow) displays the character's health, weapon ammunition, and compass heading, while also including a map of the area in the top-right corner, and a circular marker pointing to the player's destination. In video gaming, the HUD (heads-up display) or status bar is the method by which ...

  9. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...