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Deep learning super sampling (DLSS) is a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are are available in a number of video games. The goal of these technologies is to allow the majority of the graphics pipeline to run at a lower resolution for increased performance, and then infer a ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
CUDA. In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [ 1 ] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ...
APEX is used for developing and deploying cloud, mobile and desktop applications. The platform is a web-based integrated development environment (IDE) with a range of features including wizards, drag-and-drop layout and property editors to simplify the process of building applications and pages. Oracle APEX IDE.
Apex Legends is a free-to-play battle royale - hero shooter game developed by Respawn Entertainment and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One in February 2019, for Nintendo Switch in March 2021, and for PlayStation 5 and Xbox Series X/S in March 2022. A mobile version of the game designed for ...
PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in ...
If a WDDM driver hangs or encounters a fault, the graphics stack will restart the driver. [2] [9] A graphics hardware fault will be intercepted and if necessary the driver will be reset. Drivers under Windows XP were free to deal with hardware faults as they saw fit either by reporting it to the user or by attempting to recover silently.