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OpenSim 3.2 was released on March 13, 2014. This update focused on improving the OpenSim scripting interface, accessible through the graphical user interface (GUI), Matlab, and now Python. It also added new visualization capabilities and usability improvements in the OpenSim application. Full list of features can be found here.
OpenSim has a number of features not available in Second Life. These include virtual world content (OAR) and avatar inventory (IAR) save and load capabilities, extensions to the scripting language that enable saving and retrieval of text data to avatar inventory in notecard format and the creation and management of non-player characters (NPCs).
OpenSim may refer to one of several software packages/platforms: OpenSim (simulation toolkit), biomechanics simulation software from the National Centers for Biomedical Computing at Stanford University; OpenSimulator, an open source project to develop virtual worlds similar to Second Life
OpenSim - an open-source software system for biomechanical modeling. Physics Abstraction Layer - an open-source physics simulation package. Project Chrono - an open-source multi-physics simulation framework. Repast - agent-based modeling and simulation platform with versions for individual workstations and high performance computer clusters.
Initially, in early 2008, realXtend published a custom viewer derived from Linden Labs's own SL viewer; a free, open-source client (or viewer) software application for Microsoft Windows which allows for viewing and accessing both Second Life and multiple OpenSimulator-based virtual world grids, the realXtend viewer is licensed under the GNU GPL.
Updating Android software is done over GSM where the SIM Toolkit may install automatically with new software regardless of automatic install applications.. Change in applications and menus stored on the SIM is difficult after the customer takes delivery of the SIM and sometimes may be recognized as surveillance software.
The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.
Computer-Aided Engineering Software [1] [2] [3]; Software Developer Operating System 20-sim: Controllab: Windows Abaqus: Dassault Systèmes: Windows, Linux: ABViewer: CADSoftTools