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Macro or close-up modes tend to direct the camera's focus to be nearer the camera. They may shrink the aperture and restrict the camera to wide-angle in an attempt to broaden the depth-of-field (to include closer objects) – this last mode of operation is often known as Super Macro. Movie mode allows a still camera to take moving pictures.
Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.
If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].
Camera resectioning is the process of estimating the parameters of a pinhole camera model approximating the camera that produced a given photograph or video; it determines which incoming light ray is associated with each pixel on the resulting image. Basically, the process determines the pose of the pinhole camera.
Poses are often stored internally as transformation matrices. [2] [3] The term “pose” is largely synonymous with the term “transform”, but a transform may often include scale, whereas pose does not. [4] [5] In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation. This information ...
A manual override (MO) or manual analog override (MAO) is a mechanism where control is taken from an automated system and given to the user. For example, a manual override in photography refers to the ability for the human photographer to turn off the automatic aperture sizing, automatic focusing, or any other automated system on the camera. [1]
Commercially, pose estimation has been used in the context of video games, popularized with the Microsoft Kinect sensor (a depth camera). These systems track the user to render their avatar in-game, in addition to performing tasks like gesture recognition to enable the user to interact with the game. As such, this application has a strict real ...
In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.
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