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  2. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  3. Digital camera modes - Wikipedia

    en.wikipedia.org/wiki/Digital_camera_modes

    Macro or close-up modes tend to direct the camera's focus to be nearer the camera. They may shrink the aperture and restrict the camera to wide-angle in an attempt to broaden the depth-of-field (to include closer objects) – this last mode of operation is often known as Super Macro. Movie mode allows a still camera to take moving pictures.

  4. Camera resectioning - Wikipedia

    en.wikipedia.org/wiki/Camera_resectioning

    Camera resectioning is the process of estimating the parameters of a pinhole camera model approximating the camera that produced a given photograph or video; it determines which incoming light ray is associated with each pixel on the resulting image. Basically, the process determines the pose of the pinhole camera.

  5. Pose (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Pose_(computer_vision)

    Poses are often stored internally as transformation matrices. [2] [3] The term “pose” is largely synonymous with the term “transform”, but a transform may often include scale, whereas pose does not. [4] [5] In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation. This information ...

  6. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    On October 26, 1996, a well-known gaming clan, the Rangers, surprised the Quake community with Diary of a Camper, the first widely known machinima film. [17] This short, 100-second demo file contained the action and gore of many others, but in the context of a brief story, [17] rather than the usual deathmatch. [15]

  7. Manual override - Wikipedia

    en.wikipedia.org/wiki/Manual_override

    A manual override (MO) or manual analog override (MAO) is a mechanism where control is taken from an automated system and given to the user. For example, a manual override in photography refers to the ability for the human photographer to turn off the automatic aperture sizing, automatic focusing, or any other automated system on the camera. [1]

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  9. Wikipedia:Good articles/all2 - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Good_articles/all2

    Recently listed good articles: Dole, William P. — Redhill–Tonbridge line — Grapefruit — "Juno" (song) — "Criminals" (Meghan Trainor song) — 2018 United States Grand Prix — 1969 Progressive Conservative Party of New Brunswick leadership election — Karaka — Vitamin E — Anarchism without adjectives — Yan Ruisheng — Charlie Joiner — Koerner, John — Thelma Carpenter ...

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