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Smale's problems is a list of eighteen unsolved problems in mathematics proposed by Steve Smale in 1998 [1] and republished in 1999. [2] Smale composed this list in reply to a request from Vladimir Arnold, then vice-president of the International Mathematical Union, who asked several mathematicians to propose a list of problems for the 21st century.
The hard–easy effect is a cognitive bias that manifests itself as a tendency to overestimate the probability of one's success at a task perceived as hard, and to underestimate the likelihood of one's success at a task perceived as easy. The hard-easy effect takes place, for example, when individuals exhibit a degree of underconfidence in ...
The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived...
They are sets of questions that should not be thought about, and which the Buddha refused to answer, since this distracts from practice, and hinders the attainment of liberation. Various sets can be found within the Pali and Sanskrit texts, with four, and ten (Pali texts) or fourteen (Sanskrit texts) unanswerable questions.
A riddle is a statement, question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: enigmas, which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and conundra, which are questions relying for their effects on punning in either the question or the ...
Warren Buffett believes humans have a tendency to overcomplicate things. “There seems to be some perverse human characteristic that likes to make easy things difficult,” he once wrote.. Don't miss
Bushnell kept this in mind in designing their future games, such as in Pong and Asteroids, to keep the controls simple and easy to grasp while maintaining a challenging gameplay. [ 2 ] [ 3 ] The concept is also similar to a philosophy developed by George Parker , the founder of board game publisher Parker Brothers .
Warren Buffett once said that humans seem to have a 'perverse characteristic' that likes to 'make easy things difficult' — 3 top tips to become a millionaire the simple way