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  2. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...

  3. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z-axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.

  4. Signed distance function - Wikipedia

    en.wikipedia.org/wiki/Signed_distance_function

    In mathematics and its applications, the signed distance function or signed distance field (SDF) is the orthogonal distance of a given point x to the boundary of a set Ω in a metric space (such as the surface of a geometric shape), with the sign determined by whether or not x is in the interior of Ω.

  5. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    They are usually labeled x, y, and z. Relative to these axes, the position of any point in three-dimensional space is given by an ordered triple of real numbers, each number giving the distance of that point from the origin measured along the given axis, which is equal to the distance of that point from the plane determined by the other two ...

  6. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  7. Cylindrical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_coordinate_system

    For the conversion between cylindrical and Cartesian coordinates, it is convenient to assume that the reference plane of the former is the Cartesian xy-plane (with equation z = 0), and the cylindrical axis is the Cartesian z-axis. Then the z-coordinate is the same in both systems, and the correspondence between cylindrical (ρ, φ, z) and ...

  8. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the xaxis, usually 30 or 45°. The ...

  9. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is highlighted in green. Thus, the red plane shows the points with x = 1, the blue plane shows the points with z = 1, and the yellow plane shows the points with y = −1.

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    solidworks offset distance in 3d design space is given by x axis and z plane