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  2. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    Its successor system, the Super Nintendo Entertainment System (SNES), was released in 1991. However, to avoid repeating one of the issues that caused the crash, Nintendo took care to limit and review what third-party games could be made for its platforms to avoid a glut of poor games.

  3. Nintendo marketing - Wikipedia

    en.wikipedia.org/wiki/Nintendo_marketing

    Nintendo portrayed the system as a type of virtual reality, as its name indicates; it was to be more than just another gaming console. Confronted with the challenge of showing 3-dimensional gameplay on 2-dimensional advertisements, the company partnered with Blockbuster and NBC in a coordinated effort. [28]

  4. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    A 1983 industry crash, caused by the market being overrun with low-quality products, prompted a higher degree of regulation by future console manufacturers: when the Nintendo Entertainment System (NES) was launched in the United States in 1985, Nintendo of America instituted requirements and restrictions on third-party developers, including the ...

  5. Better Business Bureau (BBB) complaints and accreditation ...

    www.aol.com/lifestyle/better-business-bureau-bbb...

    With a legacy of more than 100 years, the Better Business Bureau (BBB) is the go-to watchdog for evaluating businesses and charities. The nonprofit organization maintains a massive database of ...

  6. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  7. Nintendo of America, Inc. v. Blockbuster Entertainment Corp.

    en.wikipedia.org/wiki/Nintendo_of_America,_Inc...

    The Nintendo Entertainment System's Control Deck. In 1985, Nintendo released the Nintendo Entertainment System in North America, and the video game console quickly became a commercial success. [1] By 1989, it was estimated that 15 million homes in America were in possession of a Nintendo product, and this estimate rose to 20 million in the post ...

  8. Atari Games Corp. v. Nintendo of America Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari_Games_Corp._v...

    Atari Games Corp. v. Nintendo of America Inc., 975 F.2d 832 (Fed. Cir. 1992), is a U.S. legal case in which Atari Games engaged in copyright infringement by copying Nintendo's lock-out system, the 10NES. The 10NES was designed to prevent Nintendo's video game console, the Nintendo Entertainment System (NES

  9. Super Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Super_Nintendo...

    Nintendo continued to carefully review submitted games, scoring them on a 40-point scale and allocating marketing resources accordingly. Each region performed separate evaluations. [55] Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems.