enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python allows the creation of class methods and static methods via the use of the @classmethod and @staticmethod decorators. The first argument to a class method is the class object instead of the self-reference to the instance. A static method has no special first argument. Neither the instance, nor the class object is passed to a static method.

  4. Object resurrection - Wikipedia

    en.wikipedia.org/wiki/Object_resurrection

    A resurrected object may be treated the same as other objects, or may be treated specially. In many languages, notably C#, Java, and Python (from Python 3.4), objects are only finalized once, to avoid the possibility of an object being repeatedly resurrected or even being indestructible; in C# objects with finalizers by default are only finalized once, but can be re-registered for finalization.

  5. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    In object-oriented programming, the dispose pattern is a design pattern for resource management.In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

  6. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    This can happen in multi-threaded environments, or even in single-threaded environments when other code (typically called in the destruction of some object) resets the global variable before the checking code. The following example shows a way to avoid this problem (see or ; cf. ). But at the cost of not being able to use return values:

  7. Dangling pointer - Wikipedia

    en.wikipedia.org/wiki/Dangling_pointer

    Some other techniques include the tombstones method and the locks-and-keys method. [3] Another approach is to use the Boehm garbage collector, a conservative garbage collector that replaces standard memory allocation functions in C and C++ with a garbage collector. This approach completely eliminates dangling pointer errors by disabling frees ...

  8. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    Versioning: A method may be declared to throw exceptions X and Y. In a later version of the code, one cannot throw exception Z from the method, because it would make the new code incompatible with the earlier uses. Checked exceptions require the method's callers to either add Z to their throws clause or handle the exception.

  9. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.