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  2. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...

  3. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote "in terms of raw mechanical content Guildmasters' Guide to Ravnica is solid throughout, with long sections laying out creatures and monsters unique to the plane as well as a heaping of flavourful magic items. However, while the surface-level information about the great city ...

  4. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1]

  5. Displacer beast - Wikipedia

    en.wikipedia.org/wiki/Displacer_beast

    A displacer beast is a magical six-legged black panther-like feline with a pair of tentacles growing from its shoulders; the beast has an innate "displacement" ability, causing it appear to be several feet away from its actual location.

  6. Lich - Wikipedia

    en.wikipedia.org/wiki/Lich

    Related to modern German leiche or modern Dutch lijk, both meaning 'corpse') is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith 's " The Empire of the Necromancers " ( 1932 ), had used lich as a general term for any corpse, animated or inanimate, before the term's specific use in fantasy role-playing games.

  7. Monster Manual - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual

    Games scholar Jaroslav Švelch saw the Monster Manual modelled after "medieval bestiaries, only with more precise figures": "Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like Dungeons & Dragons created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions."

  8. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    An epic-level creature suggested to be a primordial ancestor of both the beholder and the gibbering mouther (an amorphous shoggoth-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and ...

  9. Lich (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Lich_(Dungeons_&_Dragons)

    Due to traveling across planes of existence, its body gradually deteriorates until only a skull or even a single skeletal hand remain, but stays a creature of enormous powers. [30] Cracked.com author Tylor Linn included the demilich in his 2009 list of "The 15 Most Idiotic Monsters In Dungeons & Dragons History". He humorously commented that it ...