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Little Computer 3, or LC-3, is a type of computer educational programming language, an assembly language, which is a type of low-level programming language. It features a relatively simple instruction set, but can be used to write moderately complex assembly programs, and is a viable target for a C compiler .
Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [1] Each instruction is represented by a single byte , hence the name bytecode , making it a compact form of data .
CPU Sim - Java-based program that allows the user to design and create an instruction set and then run programs of instructions from the set through simulation; Gpsim - PIC microcontroller simulator; INTERP/8 - Intel 8008 and INTERP/80 for Intel 8080. Little man computer - simple Java-based example of an instruction set simulator
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.
A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture, memory, or underlying physical hardware; commands or functions in the language are structurally similar to a processor's instructions. These languages provide the programmer with full control over ...
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A NOP is most commonly used for timing purposes, to force memory alignment, to prevent hazards, to occupy a branch delay slot, to render void an existing instruction such as a jump, as a target of an execute instruction, or as a place-holder to be replaced by active instructions later on in program development (or to replace removed ...