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  2. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. [13]

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Healing spells were shifted to the Conjuration school in 3rd edition, and Evocation in 5th edition. Wizards who specialize in this school are known as Necromancers. [29] Transmutation Alteration/Transmutation [1]: 111 This school focuses on the ability to change matter. Spells in this school alter the properties of their targets.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  5. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014). [1]

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master .

  8. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.

  9. List of Dragonlance modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragonlance...

    Splatbook with a focus on wizards which includes prestige classes, magic items, and spells. Also includes the mechanics for The Test, "the method by which a magic-user can become a wizard of high sorcery". [73] Holy Orders of the Stars: Sean Everette, Chris Pierson, Cam Banks, Trampas Whiteman: 2005