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  2. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Theorists like John Dewey, Jean Piaget and Lev Vygotsky, whose collective work focused on how students learn, have informed the move to student-centered learning.Dewey was an advocate for progressive education, and he believed that learning is a social and experiential process by making learning an active process as children learn by doing.

  3. Best practice - Wikipedia

    en.wikipedia.org/wiki/Best_practice

    Best practice is a feature of accredited management standards such as ISO 9000 and ISO 14001. [2] Some consulting firms specialize in the area of best practice and offer ready-made templates to standardize business process documentation. Sometimes a best practice is not applicable or is inappropriate for a particular organization's needs.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  5. Open educational practices - Wikipedia

    en.wikipedia.org/wiki/Open_educational_practices

    Open educational practices can also provide the experience and tools to help bridge the gap between formal and informal learning, and potentially an open source curriculum or emergent curriculum. Use of these tools and experience facilitate innovative pedagogical practices resulting in benefits beyond simply mastering course content.

  6. Practice-based professional learning - Wikipedia

    en.wikipedia.org/wiki/Practice-based...

    Practice-based professional learning (PBPL) is understood in contrast to classroom- or theory-based learning. It is kindred to terms such as work-based learning , workplace or work-centred learning. Distinctive, though, are a concern for professional learning, and the preference for practice rather than work.

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  8. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    It is a notion that students must master the lower level skills before they can engage in higher-order thinking. However, the United States National Research Council objected to this line of reasoning, saying that cognitive research challenges that assumption, and that higher-order thinking is important even in elementary school.

  9. Practice (learning method) - Wikipedia

    en.wikipedia.org/wiki/Practice_(learning_method)

    Practice is the act of rehearsing a behavior repeatedly, to help learn and eventually master a skill.The word derives from the Greek "πρακτική" (praktike), feminine of "πρακτικός" (praktikos), "fit for or concerned with action, practical", [1] and that from the verb "πράσσω" (prasso), "to achieve, bring about, effect, accomplish".