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The first alpha version of OpenCV was released to the public at the IEEE Conference on Computer Vision and Pattern Recognition in 2000, and five betas were released between 2001 and 2005. The first 1.0 version was released in 2006. A version 1.1 "pre-release" was released in October 2008. The second major release of the OpenCV was in October 2009.
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Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.
Facial recognition was the motivation for the creation of eigenfaces. For this use, eigenfaces have advantages over other techniques available, such as the system's speed and efficiency. As eigenface is primarily a dimension reduction method, a system can represent many subjects with a relatively small set of data.
The object recognition scheme uses neighboring context based voting to estimate object models. " SURF : [ 41 ] Speeded Up Robust Features" is a high-performance scale- and rotation-invariant interest point detector / descriptor claimed to approximate or even outperform previously proposed schemes with respect to repeatability, distinctiveness ...
Objects detected with OpenCV's Deep Neural Network module (dnn) by using a YOLOv3 model trained on COCO dataset capable to detect objects of 80 common classes. Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. [1]
AForge.NET is a computer vision and artificial intelligence library originally developed by Andrew Kirillov for the .NET Framework. [2]The source code and binaries of the project are available under the terms of the Lesser GPL and the GPL (GNU General Public License).
Intel began producing hardware and software that utilized depth tracking, gestures, facial recognition, eye tracking, and other technologies under the branding Perceptual Computing in 2013. [ 2 ] [ 3 ] According to Intel, much of their research into the technologies is focused around "sensory inputs that make [computers] more human like".