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The BBC Computer Literacy Project 2012 was an initiative to develop students' marketable information technology and computer science skills. Computer programming skills were introduced into the National Curriculum in 2014. [19] [20] It was reported in 2017 that roughly 11.5 million United Kingdom citizens did not have basic computer literacy ...
Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and eventually incorporated it into its paid platform, Quizlet Plus. [20] [21] [22] In November 2022, Quizlet announced a new CEO, Lex Bayer, the former CEO of Starship Technologies. [23]
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
STAR Reading, STAR Early Literacy and STAR Math are standardized, computer-adaptive assessments created by Renaissance Learning, Inc., for use in K–12 education.Each is a "Tier 2" assessment of a skill (reading practice, math practice, and early literacy, respectively that can be used any number of times due to item-bank technology.
Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [ a ] The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition , subtraction , multiplication , or division .
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Fundamental (or rudimentary) numeracy skills include understanding of the real number line, time, measurement, and estimation. [6] Fundamental skills include basic skills (the ability to identify and understand numbers) and computational skills (the ability to perform simple arithmetical operations and compare numerical magnitudes).
The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...