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  2. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  3. Flash card - Wikipedia

    en.wikipedia.org/wiki/Flash_card

    Flash card may refer to: Flashcard, a set of cards with words etc. on them, used for education and training; Memory card, electronic data storage, a form of flash memory; Flash cartridge, for a video game console, programmable by a consumer, often for homemade or copied games

  4. List of flashcard software - Wikipedia

    en.wikipedia.org/wiki/List_of_flashcard_software

    Software Microsoft Windows. macOS. ChromeOS. Linux. Android. iOS (iPhone, iPod Touch, iPad) . BlackBerry. Windows Mobile, Pocket PC Maemo. Web browser J2ME. Palm OS ...

  5. Spellbound! - Wikipedia

    en.wikipedia.org/wiki/Spellbound!

    Spellbound! is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. [1] The objective of the game is to play spelling-related games to qualify and compete for successively higher bracket spelling bees , concluding with the ...

  6. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Flashcards are visual cues on cards. These have numerous uses in teaching and learning but can be used for revision. These have numerous uses in teaching and learning but can be used for revision. Students often make their own flashcards , or more detailed index cards – cards designed for filing, often A5 size, on which short summaries are ...

  7. Play Bingo Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/bingo

    Play Bingo for free online at Games.com. Grab your virtual stamper and play free online Bingo games with other players.

  8. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    From the ages 3–8, visual learning improves and begins to take many different forms. At the toddler age of 3–5, children's bodily actions structure the visual learning environment. At this age, toddlers are using their newly developed sensory-motor skills quite often and fusing them with their improved vision to understand the world around ...

  9. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    The Leitner system [1] [2] [3] is a widely used method of efficiently using flashcards that was proposed by the German science journalist Sebastian Leitner in 1972. [ 4 ] [ 5 ] It is a simple implementation of the principle of spaced repetition , where cards are reviewed at increasing intervals.