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  2. Binary decision diagram - Wikipedia

    en.wikipedia.org/wiki/Binary_decision_diagram

    To find the value of the Boolean function for a given assignment of (Boolean) values to the variables, we start at the reference edge, which points to the BDD's root, and follow the path that is defined by the given variable values (following a low edge if the variable that labels a node equals FALSE, and following the high edge if the variable ...

  3. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  4. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    record Node { data; // The data being stored in the node Node next // A reference [2] to the next node, null for last node } record List { Node firstNode // points to first node of list; null for empty list} Traversal of a singly linked list is simple, beginning at the first node and following each next link until reaching the end:

  5. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    A node is a basic unit of a data structure, such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers. In graph theory, the image provides a simplified view of a network, where each of the numbers represents a different node.

  6. Kripke structure (model checking) - Wikipedia

    en.wikipedia.org/wiki/Kripke_structure_(model...

    A Kripke structure is a variation of the transition system, originally proposed by Saul Kripke, [1] used in model checking [2] to represent the behavior of a system. It consists of a graph whose nodes represent the reachable states of the system and whose edges represent state transitions, together with a labelling function which maps each node ...

  7. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks , the structure is called a spaghetti stack , cactus stack or saguaro stack (after the saguaro , a kind of cactus). [ 1 ]

  8. For Dummies - Wikipedia

    en.wikipedia.org/wiki/For_Dummies

    Also, some books in the series are smaller and do not follow the same formatting style as the others. Wiley has also launched an interactive online course with Learnstreet based on its popular book, Java for Dummies, 5th edition. [7] A spin-off board game, Crosswords for Dummies, was produced in the late 1990s. [8]

  9. Rope (data structure) - Wikipedia

    en.wikipedia.org/wiki/Rope_(data_structure)

    The second case reduces to the first by splitting the string at the split point to create two new leaf nodes, then creating a new node that is the parent of the two component strings. For example, to split the 22-character rope pictured in Figure 2.3 into two equal component ropes of length 11, query the 12th character to locate the node K at ...