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The term "strategic corporal" was coined by General Charles C. Krulak in the title of an article in Marines Magazine about the "Three Block War," an increasingly important arena of military operations characterized by engagement with hostile, neutral and friendly forces, all at the same time, in a very geographically limited area, e.g., three ...
Atomic Games' head Keith Zabalaoui said that the first two Close Combat titles each outsold the company's earlier games by around ten to one. [2] In the United States, Close Combat III sold 45,438 copies during 1999, [3] and was the year's best-selling wargame. [4] The first five Close Combat games totaled 1.2 million units in sales by April ...
Krulak famously referred to the "Strategic Corporal" and the Three Block War as two of the key lessons identified from the deployments in Somalia, Haiti and Bosnia. These concepts are still considered vital in understanding the increasing complexity of modern battlefields .
These are grand strategy computer and video games set in World War II, i.e. games that leave the player in charge of every aspect: military, economic, and political, of a country during (and possibly the period leading up to) the war.
A top-down battle plays out between Germany and the United States near a forest, in one of the bocage regions of France. Close Combat is a real-time computer wargame that takes place from a top-down graphical perspective, [1] [2] in contrast to the isometric visuals used in strategy games such as Warcraft II: Tides of Darkness. [2]
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Another point for players of tactical wargames to consider was the increasing amount of unit data that was being built into the games. Rather than pieces depicting generic "infantry" or "cavalry" units as in Civil War strategy games, for example, games like Tobruk were inundating players with tables of complex ballistics information.
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...