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  2. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, Rust, Node.js, Beef and Zuko. [3] Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2. [4] SFML handles creating and input to windows, and creating and managing OpenGL contexts.

  3. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    Interleaving alleviates this problem by shuffling source symbols across several code words, thereby creating a more uniform distribution of errors. [21] Therefore, interleaving is widely used for burst error-correction. The analysis of modern iterated codes, like turbo codes and LDPC codes, typically assumes an independent distribution of ...

  4. libavcodec - Wikipedia

    en.wikipedia.org/wiki/Libavcodec

    libavcodec is an integral part of many open-source multimedia applications and frameworks. The popular MPV , xine and VLC media players use it as their main, built-in decoding engine that enables playback of many audio and video formats on all supported platforms.

  5. Media Control Interface - Wikipedia

    en.wikipedia.org/wiki/Media_Control_Interface

    The Media Control Interface — MCI for short — is a high-level API developed by Microsoft and IBM for controlling multimedia peripherals connected to a Microsoft Windows or OS/2 computer, such as CD-ROM players and audio controllers.

  6. Modified discrete cosine transform - Wikipedia

    en.wikipedia.org/wiki/Modified_discrete_cosine...

    The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where subsequent blocks are overlapped so that the last half of one block coincides with the first half of the next block.

  7. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    Event handling, Support for Keyboard, Mouse, Joystick and Game controller Force Feedback SDL_haptic.h implements support for "Force Feedback" Audio SDL_audio.h implements Audio Device Management, Playing and Recording Threads multi-threading: Thread Management, Thread Synchronization Primitives, Atomic Operations Timers Timer Support File ...

  8. Open Sound Control - Wikipedia

    en.wikipedia.org/wiki/Open_Sound_Control

    Open Sound Control (OSC) is a protocol for networking sound synthesizers, computers, and other multimedia devices for purposes such as musical performance or show control. OSC's advantages include interoperability , accuracy, flexibility and enhanced organization and documentation. [ 1 ]

  9. Voice activity detection - Wikipedia

    en.wikipedia.org/wiki/Voice_activity_detection

    VAD is an integral part of different speech communication systems such as audio conferencing, echo cancellation, speech recognition, speech encoding, speaker recognition and hands-free telephony. In the field of multimedia applications, VAD allows simultaneous voice and data applications.