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  2. Generation Zero (video game) - Wikipedia

    en.wikipedia.org/wiki/Generation_Zero_(video_game)

    Generation Zero is a first-person shooter video game developed and self-published by Avalanche Studios, [2] under the brand Systemic Reaction. [3] The game was announced in June 2018 and released on PlayStation 4 , PC and Xbox One on March 26, 2019.

  3. Fan art - Wikipedia

    en.wikipedia.org/wiki/Fan_art

    Fan art can take many forms. In addition to traditional paintings, drawings, and digital art, fan artists may also create conceptual works, sculptures, video art, livestreams, web banners, avatars, graphic designs, web-based animations, photo collages, and posters, Fan art includes artistic representations of pre-existing characters both in new contexts and in contexts that are keeping with ...

  4. Generation Zero - Wikipedia

    en.wikipedia.org/wiki/Generation_Zero

    Generation Zero may refer to : Generation Zero, a 2010 American documentary film; Generation Zero (organisation), a New-Zealand youth-led environmental organisation;

  5. Generations (DC Comics) - Wikipedia

    en.wikipedia.org/wiki/Generations_(DC_Comics)

    Generations is an event published by DC Comics.The event was originally announced as a limited comic book series that would have united all eras in the history of the DC Universe, and was scheduled to begin on Free Comic Book Day on May 2, 2020.

  6. Generative art - Wikipedia

    en.wikipedia.org/wiki/Generative_art

    Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art.

  7. Satoshi Tajiri - Wikipedia

    en.wikipedia.org/wiki/Satoshi_Tajiri

    A fan of arcade games in his youth, Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two Game Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood ...

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  9. Katana Zero - Wikipedia

    en.wikipedia.org/wiki/Katana_Zero

    Katana Zero sold 500,000 copies in less than a year and generated US$ 5 million in revenue. In contrast, the average indie game generates around US$ 16,000. [57] Stander said Katana Zero was most successful on Switch and Steam; sales were originally strongest on Switch, but the Steam version gradually sold more since it went on sale often. [10]