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Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
Known as word problems, they are used in mathematics education to teach students to connect real-world situations to the abstract language of mathematics. In general, to use mathematics for solving a real-world problem, the first step is to construct a mathematical model of the problem. This involves abstraction from the details of the problem ...
The word problem for an algebra is then to determine, given two expressions (words) involving the generators and operations, whether they represent the same element of the algebra modulo the identities. The word problems for groups and semigroups can be phrased as word problems for algebras. [1]
Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
Word problem (mathematics education), a type of textbook exercise or exam question to have students apply abstract mathematical concepts to real-world situations; Word problem (mathematics), a decision problem for algebraic identities in mathematics and computer science; Word problem for groups, the problem of recognizing the identity element ...
Problem solving: the cultivation of mathematical ingenuity, creativity, and heuristic thinking by setting students open-ended, unusual, and sometimes unsolved problems. The problems can range from simple word problems to problems from international mathematics competitions such as the International Mathematical Olympiad. Problem-solving is used ...
[1] [2] The Baltimore Sun recommended the game for older players. [3] The paper Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls assessed the educational capabilities of the title, noting that the minigame Follow the Steps was "designed to help develop strategies for solving word problems step by ...
The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales:
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