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The coordinate format can be chosen via Tools → Options → 3D View → Show Lat/Long. There are many ways to obtain coordinates: Move the mouse pointer to where you want, then use the keyboard to select the Menu item Edit → Copy View Location to copy the coordinates to the clipboard. More convenient is the associated keyboard shortcut.
Image rectification is used in computer stereo vision to simplify the problem of finding matching points between images (i.e. the correspondence problem), and in geographic information systems (GIS) to merge images taken from multiple perspectives into a common map coordinate system.
In computer vision, the fundamental matrix is a 3×3 matrix which relates corresponding points in stereo images.In epipolar geometry, with homogeneous image coordinates, x and x′, of corresponding points in a stereo image pair, Fx describes a line (an epipolar line) on which the corresponding point x′ on the other image must lie.
Geodetic latitude and geocentric latitude have different definitions. Geodetic latitude is defined as the angle between the equatorial plane and the surface normal at a point on the ellipsoid, whereas geocentric latitude is defined as the angle between the equatorial plane and a radial line connecting the centre of the ellipsoid to a point on the surface (see figure).
In this context, we use [ ] to represent a 2D point position in pixel coordinates and [ ] is used to represent a 3D point position in world coordinates. In both cases, they are represented in homogeneous coordinates (i.e. they have an additional last component, which is initially, by convention, a 1), which is the most common notation in robotics and rigid body transforms.
Open Location Code is a way of encoding location into a form that is easier to use than showing coordinates in the usual form of latitude and longitude. Plus codes are designed to be used like street addresses and may be especially useful in places where there is no formal system to identify buildings, such as street names, house numbers, and ...
A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.
In these coordinates, the horizon is the black hole horizon (nothing can come out). The diagram for u-r coordinates is the same diagram turned upside down and with u and v interchanged on the diagram. In that case the horizon is the white hole horizon, which matter and light can come out of, but nothing can go in.