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  2. Line (graphics) - Wikipedia

    en.wikipedia.org/wiki/Line_(graphics)

    Another use of line in graphics is the ability to help suggest a tone or feeling in a work. Vertical lines can be used to create a sense of strength or stability. An example of this could be a row of trees in a picture creating a series of vertical lines. Horizontal lines can be used to create a feeling of calm, peace or passiveness.

  3. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Perspective images are created with reference to a particular center of vision for the picture plane. In order for the resulting image to appear identical to the original scene, a viewer must view the image from the exact vantage point used in the calculations relative to the image.

  4. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  5. Vertical and horizontal - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal

    A vertical line is any line parallel to the vertical direction. A horizontal line is any line normal to a vertical line. Horizontal lines do not cross each other. Vertical lines do not cross each other. Not all of these elementary geometric facts are true in the 3-D context.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    For example, lines traced from the eye point at 45° to the picture plane intersect the latter along a circle whose radius is the distance of the eye point from the plane, thus tracing that circle aids the construction of all the vanishing points of 45° lines; in particular, the intersection of that circle with the horizon line consists of two ...

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the ...

  8. Vertical and horizontal bundles - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal...

    A simple example of a smooth fiber bundle is a Cartesian product of two manifolds. Consider the bundle B 1 := (M × N, pr 1) with bundle projection pr 1 : M × N → M : (x, y) → x. Applying the definition in the paragraph above to find the vertical bundle, we consider first a point (m,n) in M × N. Then the image of this point under pr 1 is

  9. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    Analogous to this "Rule of thirds", (if I may be allowed so to call it) I have presumed to think that, in connecting or in breaking the various lines of a picture, it would likewise be a good rule to do it, in general, by a similar scheme of proportion; for example, in a design of landscape, to determine the sky at about two-thirds ; or else at ...