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The Playroom is an educational video game published in 1989 for MS-DOS, Apple II, and Mac. The game was compatible with the TouchWindow utility. [ 4 ] It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995.
A shoot 'em up video game written by Scott Schram Gregory and the Hot Air Balloon: 1996 Win, Mac An Adventure game and one of the StoryQuests series games. Won the Parent's Choice Gold Award. [6] The Guardian Legend: 1988 NES A hybrid action-adventure/shoot 'em up game; a.k.a. Guardic Gaiden: Gumball: 1983 AppII, C64 In the 1st Degree: 1995
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools.Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia (all of which originated on the Apple II), as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst ...
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They were designed specifically for teachers who are using the programs in a classroom, and included tech tips like shortcuts and special key commands to help guide the lesson. [91] In 1994, Broderbund produced a supplementary set for teachers called the Living Books Framework, featuring integrated teaching material for each of the first four ...
Mark Schlichting (born March 17, 1948) is a publisher, author, and digital pioneer of children's multimedia and interactive design software. He is best known as the creator and subsequent Design and Art Director of Broderbund's Living Books series including the original 1994 Living Books PC game Harry and the Haunted House, one of the first lines of children's interactive book software on CD ...
The game's main characters are two opossums who at various times either want to play or take a nap. The activities within the game include music composition and learning, a music maze, a picture scene with interactive objects, a puppet show and a Monopoly-style game that teaches counting and currency concepts.
Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks.