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The category CP/M commands deals with articles related to internal and external commands supported by members of the CP/M family of operating systems. Pages in category "CP/M commands" The following 10 pages are in this category, out of 10 total.
Doom is a first-person shooter game developed and published by id Software.Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise.The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons.
id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic , Hexen: Beyond Heretic , Strife: Quest for the Sigil , Hacx: Twitch 'n Kill , Freedoom , and other games produced by licensees.
The command is available in MS-DOS versions 5 and later. [1] This command does a computer setup. With all computers running DOS versions 5 and later, it runs the computer setup, such as Windows 95 setup and Windows 98 setup.
The Hayes command set (also known as the AT command set) is a specific command language originally developed by Dale Heatherington and Dennis Hayes [1] [2] for the Hayes Smartmodem in 1981. The command set consists of a series of short text strings which can be combined to produce commands for operations such as dialing, hanging up, and ...
PrBoom is a Doom source port derived from Linux and Windows ports of Boom and MBF that includes an optional OpenGL renderer, as well as options allowing it to restore the behavior of earlier executables (such as Doom version 1.9, Boom, and MBF) in essential ways. A variation named PrBoom+ provides enhanced demo recording and viewing capabilities.
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.
Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).