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  2. File:Geometry Coterminal Angles.svg - Wikipedia

    en.wikipedia.org/wiki/File:Geometry_Coterminal...

    English: This file illustrates the concept of coterminal angles. A blue angle AOI is represented, and its measure is seen as a blue arc, with an arrow of the same color pointing counterclockwise to indicate its direction, and the text 45°. Point I is on the x axis and on OI, point A is on OA.

  3. Angle - Wikipedia

    en.wikipedia.org/wiki/Angle

    Two angles that share terminal sides, but differ in size by an integer multiple of a turn, are called coterminal angles. The reference angle (sometimes called related angle) for any angle θ in standard position is the positive acute angle between the terminal side of θ and the x-axis (positive or negative).

  4. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  6. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of first and third-angle projections showing that related parts in the views are closer in third-angle. In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it ...

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    From the two angles needed for an isometric projection, the value of the second may seem counterintuitive and deserves some further explanation. Let's first imagine a cube with sides of length 2, and its center at the axis origin, which means all its faces intersect the axes at a distance of 1 from the origin.

  8. Geometric dimensioning and tolerancing - Wikipedia

    en.wikipedia.org/wiki/Geometric_dimensioning_and...

    Example of true position geometric control defined by basic dimensions and datum features. Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances via a symbolic language on engineering drawings and computer-generated 3D models that describes a physical object's nominal geometry and the permissible variation thereof.

  9. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    The assembly drawing gives the drawing numbers of the subsequent detailed components, quantities required, construction materials and possibly 3D images that can be used to locate individual items. Although mostly consisting of pictographic representations, abbreviations and symbols are used for brevity and additional textual explanations may ...