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  2. Thaumatrope - Wikipedia

    en.wikipedia.org/wiki/Thaumatrope

    The toy has traditionally been thought to demonstrate the principle of persistence of vision, a disputed explanation for the cause of illusory motion in stroboscopic animation and film. Examples of common thaumatrope pictures include a bare tree on one side of the disk, and its leaves on the other, or a bird on one side and a cage on the other.

  3. Persistence of vision - Wikipedia

    en.wikipedia.org/wiki/Persistence_of_vision

    Persistence of vision is the optical illusion that occurs when the visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. [1] The illusion has also been described as "retinal persistence", [2] "persistence of impressions", [3] simply "persistence" and other variations ...

  4. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 Hz, though in certain cases it can be higher by an order of magnitude. [5] In practice, movies since the silent era are recorded at 24 frames per second and displayed by interrupting each frame two or three times for a flicker of ...

  5. Phenakistiscope - Wikipedia

    en.wikipedia.org/wiki/Phenakistiscope

    Arrayed radially around the disc's center is a series of pictures showing sequential phases of the animation. Small rectangular apertures are spaced evenly around the rim of the disc. The user would spin the disc and look through the moving slits at the images reflected in a mirror.

  6. Iconic memory - Wikipedia

    en.wikipedia.org/wiki/Iconic_memory

    Visible persistence is the phenomenal impression that a visual image remains present after its physical offset. This can be considered a by-product of neural persistence. Visible persistence is more sensitive to the physical parameters of the stimulus than informational persistence which is reflected in its two key properties.: [4]

  7. Beta movement - Wikipedia

    en.wikipedia.org/wiki/Beta_movement

    The illusion of motion caused by animation and film is sometimes believed to rely on beta movement, as an alternative to the older explanation known as persistence of vision. However, the human visual system can't distinguish between the short-range apparent motion of film and real motion, while the long-range apparent motion of beta movement ...

  8. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    Video from image: The user provides an image file, which the software uses as the starting point to generate an animated video. Example of software: Pika Labs, LeiaPix, Meta AI Animated Drawings, Motion imitation: The user provides an existing video showing the motion of a person and selects or creates a character. The software makes the ...

  9. Object permanence - Wikipedia

    en.wikipedia.org/wiki/Object_permanence

    Object permanence is the understanding that whether an object can be sensed has no effect on whether it continues to exist.This is a fundamental concept studied in the field of developmental psychology, the subfield of psychology that addresses the development of young children's social and mental capacities.