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  2. Corrupted Blood incident - Wikipedia

    en.wikipedia.org/wiki/Corrupted_Blood_incident

    The Corrupted Blood debuff being spread among characters in Ironforge, one of World of Warcraft's in-game cities. The Corrupted Blood incident (also known as the World of Warcraft pandemic) [1] [2] took place between September 13 and October 8, 2005, in World of Warcraft, a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    For instance, in World of Warcraft's PvE, a slight input delay is not as critical compared to PvP, or to other games favoring quick reflexes like Counter-Strike. Rhythm-based games, such as Guitar Hero , also require exact timing; display lag will create a noticeable offset between the music and the on-screen prompts.

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  6. Gameplay of World of Warcraft - Wikipedia

    en.wikipedia.org/wiki/Gameplay_of_World_of_Warcraft

    World of Warcraft Cosmic Map, showing Azeroth (bottom right corner) and Outland (top left corner) In a change from the previous Warcraft games produced by Blizzard, World of Warcraft is a massively multiplayer online role-playing game (MMORPG) where thousands of players can interact with each other. Despite this change, the game draws many ...

  7. Network delay - Wikipedia

    en.wikipedia.org/wiki/Network_delay

    It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. [1] [2]: 5 It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints.

  8. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    In contrast to standard Ethernet according to IEEE 802.3 and Ethernet bridging according to IEEE 802.1Q, time is very important in TSN networks.For real-time communication with hard, non-negotiable time boundaries for end-to-end transmission latencies, all devices in this network need to have a common time reference and therefore, need to synchronize their clocks among each other.

  9. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).