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With an increasing number of people interested in playing video games and with video games increasingly being used for other purposes than entertainment, such as education, rehabilitation or health, game accessibility has become an emerging field of research, especially as players with disabilities could benefit from the opportunities video ...
These well-structured source files can be used to create accessible specialized formats (i.e., braille, audio, e-text, large print, etc.) of print instructional materials. The full set of files includes XML content files, a package file, images, and a PDF file of the title page (or whichever page contains ISBN and copyright information).
This pillar was designed to educate game studios on how to make their games more accessible. Peer Counseling and Engineering Research are great at helping people with physical disabilities, but it all starts with the games that are being made. Professional Development teaches an APX (Accessible Player Experiences) course.
Accessibility at AOL is about extending the power of the internet to all users and make it available to everyone. Use keyboard shortcuts to control video content on AOL Learn how to control the Unified Player for video using keyboard shortcuts.
The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers). [2] Accessibility can be viewed as the "ability to access" and benefit from some system or entity.
Can I Play That? is an American video game journalism website founded in 2018. A self-billed ‘game accessibility resource for both players and developers’, Can I Play That? specializes in providing accessibility reviews, features and news coverage on accessibility in games and the wider games industry.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
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