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  2. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    In November 2022, version 2.0 was released, introducing improvements to Direct3D 9 memory management, shader compilation, state cache, as well as, support for Direct3D 11 feature level 12_1. [ 17 ] [ 18 ] Vulkan 1.3 support is now required.

  3. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    On March 1, 2022, Vulkan SC 1.0 was released, bringing Vulkan graphics and compute for the safety-critical industry while being based on the Vulkan 1.2 standard. [77] On August 1, 2022, Raspberry Pi Foundation announced that their driver for the Raspberry Pi 4 is Vulkan 1.2 conformant. [78] On September 1, 2022, Mesh Shading for Vulkan was ...

  4. LunarG - Wikipedia

    en.wikipedia.org/wiki/LunarG

    LunarG is developing tools and infrastructure for the Vulkan graphics API, designed to be the successor for OpenGL, [8] with sponsorship from Valve. This includes an open source SDK for Vulkan, released together with the finalised Vulkan 1.0 specification. This SDK includes tools for developing Vulkan applications on Windows and Linux ...

  5. MoltenVK - Wikipedia

    en.wikipedia.org/wiki/MoltenVK

    On February 26, 2018, Khronos announced that Vulkan became available on macOS and iOS products through the MoltenVK library. [7] Valve announced that Dota 2 will run on macOS using the Vulkan API with the aid of MoltenVK, [8] and that they had made an arrangement with developer The Brenwill Workshop Ltd to release MoltenVK as open-source software under the Apache License version 2.0.

  6. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Panfrost PanVK for ARM Mali is at way to Vulkan 1.1, but only 1.0 is stable available with Mesa 22.0. [113] Project Dozen is connecting direct 3D 12 (d3d12) with Vulkan for Linux Emulation WSL2 in Windows 10 and 11. In Mesa 23.2 Vulkan 1.0 is full conformant supported and 80% of 1.1 and 1.2 (mesamatrix). [114] [115]

  7. Runtime library - Wikipedia

    en.wikipedia.org/wiki/Runtime_library

    The runtime environment implements the execution model, built-in functions, and other fundamental behaviors of a programming language. [1] During execution ( run time ) of that computer program , execution of those calls to the runtime library cause communication between the executable binary and the runtime environment.

  8. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch's version 1.0.0.0 was released on January 11, 2014, and at the time was available on seven distinct platforms. [ 12 ] On February 16, 2016, RetroArch became one of the first ever applications to implement support for the Vulkan graphics API, having done so on the same day of the API's official release day.

  9. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.