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Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...
MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems.It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms lacking native Vulkan drivers.
A runtime library is a library that provides access to the runtime environment that is available to a computer program – tailored to the host platform. A runtime environment implements the execution model as required for a development environment such as a particular programming language . [ 1 ]
The developers of Gallium3D called Vulkan to be something along the lines of Gallium3D 2.0 – Gallium3D separates the code that implements the OpenGL state machine from the code that is specific to the hardware. Version 1.3 is immediately available with Mesa 22.0. Hardware with support of OpenGL ES 3.1 should run at Vulkan Level 1.3 and before ...
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. [1 ... to run Direct3D ... project full-time in order to advance ...
LunarG is developing tools and infrastructure for the Vulkan graphics API, designed to be the successor for OpenGL, [8] with sponsorship from Valve. This includes an open source SDK for Vulkan, released together with the finalised Vulkan 1.0 specification. This SDK includes tools for developing Vulkan applications on Windows and Linux ...