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On June 5, 2015, Chinese manufacturer BOE showed a 10K display with an aspect ratio of 64:27 (≈21:9) and a resolution of 10240 × 4320. [1]In November 2016, the Consumer Technology Association published CTA-861-G, an update to their standard for digital video transmission formats.
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.
As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...
The Samsung Galaxy Fold smartphone/tablet folding hybrid, with its 4.6" Super AMOLED cover display, and the Xperia 10 and 10 Plus are among the first modern devices with ultra-wide displays. Motorola introduced two 21:9 smartphones in 2019, the One Vision in May [43] and the One Action in August, [44] both with a 6.3" FHD+ IPS LCD screen.
On August 2, 2016, Microsoft released the Xbox One S, which supports 4K streaming and has an Ultra HD Blu-ray disc drive, but does not support 4K gaming. [88] On November 10, 2016, Sony released the PlayStation 4 Pro , which supports 4K streaming and gaming, [ 89 ] though many games use checkerboard rendering or are upscaled 4K. [ 90 ]
Astro Design 8K camera being displayed at the 2013 NAB Show NHK and Hitachi demonstrating their 8K camera at the 2013 NAB Show. Japan's public broadcaster NHK was the first to start research and development of 4320p resolution in 1995 and the format was first displayed in 2005. [10]
Moreover, this mid-generational improvement in computing power also represented a leap in the ability of video game consoles to render gaming content at a 1080p resolution or higher, rather than relying on upscaling. [30]