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A devil, also referred to as a baatezu, is a group of fictional creatures in the Dungeons & Dragons (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil alignment and are depicted as originating from the Nine Hells of Baator .
The D&D version 3.5 Monster Manual, a core D&D rule book, emphatically states that liches are always evil, but there are references to good liches in other manuals. [15] Good liches are presented in Monster Compendium: Monsters of Faerûn, a supplementary rule book for the D&D 3rd edition rules. Good liches differ in that they have sought ...
Moloch, Molech, or Molek [a] is a word which appears in the Hebrew Bible several times, primarily in the Book of Leviticus. The Bible strongly condemns practices that are associated with Moloch, which are heavily implied to include child sacrifice. [2] Traditionally, the name Moloch has been understood as referring to a Canaanite god. [3]
The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. [1] [2]: 275–292 Dungeons and Dragons may be useful in teaching classical mythology. [3] D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. [4]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game.It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers.
In time, he would learn magics that few other mages could master (and which are actually largely beyond reach of normal D&D characters): he could permanently heal himself by stealing others' life forces, he could read minds and steal magical information—completely learning new spells with a thought, he could extend his own life by draining ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.