Search results
Results from the WOW.Com Content Network
Multi Theft Auto's latest release is for the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained.
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series , following 2002's Grand Theft Auto: Vice City , and the seventh entry overall.
Salamander (video game) Sea Legends; The Shadow (video game) Shaq Fu; Short Circuit (video game) The Simpsons: Bart vs. the Space Mutants; Sleepwalker (video game) Smash TV; Soccer Kid; Space Gun (video game) Special Criminal Investigation; Street Hawk (video game) Super Hunchback; Super Turrican 2; Syndicate (1993 video game)
A Grand Theft Auto clone (often shortened to GTA clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an ...
Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
The best-selling video game to date is Minecraft, a 2011 sandbox game released by Mojang for multiple platforms, eventually selling more than 300 million copies in 2023. Grand Theft Auto V is the only other video game known to have sold over 100 million and 200 million copies.
San Andreas, a 1984 novel by Alistair MacLean; San Andreas, a 2015 film directed by Brad Peyton; San Andreas, a fictional setting in several games in the Grand Theft Auto series, and the subtitle of Grand Theft Auto: San Andreas
Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.