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  2. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    For example, a man preparing to run fast would crouch down, "gathering like a spring" for the main action. This is called the anticipation for the main action. Equally, a golfer making a swing has to anticipate the swing by swinging the club back first, just as a baseball pitcher must "wind up" before throwing the ball. [ 3 ]

  3. Contrapposto - Wikipedia

    en.wikipedia.org/wiki/Contrapposto

    Greek art emphasized humanism along with the human mind and the human body's beauty. [8] Greek youths trained and competed in athletic contests in the nude. A great contribution to the contrapposto pose was the concept of a canon of proportions, in which mathematical properties are used to create proportions.

  4. Sketch (drawing) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(drawing)

    A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium. [5] Sketches can be made in any drawing medium.

  5. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Sketch of an animation peg bar, and measurements of three types, Acme being the most common. In the traditional animation process, animators will begin by drawing sequences of animation on sheets of transparent paper perforated to fit the peg bars in their desks, often using colored pencils, one picture or "frame" at a time. [3]

  6. S-curve (art) - Wikipedia

    en.wikipedia.org/wiki/S-curve_(art)

    The figura serpentinata is a variant or development of the pose. The term is usually applied only to art from the Renaissance onwards, and Donatello is often regarded as its inventor. [4] While in all these periods the S-curve originated in sculpture, it was also used in two-dimensional figures in various other media.

  7. Photo-referencing - Wikipedia

    en.wikipedia.org/wiki/Photo-referencing

    In the comic book industry, photo-referencing is criticized by some as a technique used to disguise the weakness of the artist's technical capability. Award-winning comic creator Alison Bechdel [3] also uses extensive photo reference, frequently photographing herself in the poses of the characters she draws in order to convey body language accurately.

  8. Caricature - Wikipedia

    en.wikipedia.org/wiki/Caricature

    Caricature of Aubrey Beardsley by Max Beerbohm (1896), taken from Caricatures of Twenty-five Gentlemen. A caricature is a rendered image showing the features of its subject in a simplified or exaggerated way through sketching, pencil strokes, or other artistic drawings (compare to: cartoon).

  9. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    A gesture drawing is a laying in of the action, form, and pose of a model/figure. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes.