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The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures. Legends of Anglerre: Cubicle 7: 2010 Legionnaire: FASA: 1990 Standalone role-playing game for the Renegade Legion universe Lejendary Adventure: Hekaforge Productions: 1999 Created by ...
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows.The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor ...
Fall of Magic is a collaborative storytelling tabletop role-playing game by Ross Cowman that is played on a hand-printed canvas map. The story follows a dying magus and companions on their journey to the birthplace of magic. The players utilize the map to track game progression as they unroll it.
Beth Elderkin for Gizmodo praised Quest's decision to make the core rulebook available to schools during the COVID-19 lockdowns, writing, "It’s a welcoming, positive, and (dare I say) educational roleplaying game, and seems like a great way to bring educators and students together during a difficult time."
The set of rules of a role-playing game is known as its game system; the rules themselves are known as game mechanics. Although there are game systems which are shared by many games, for example, the d20 system, many games have their own, custom rules system. Game rules determine the success or failure of a character's actions, or adjudicate ...
World Tree is an anthropomorphic fantasy role-playing game designed by Bard Bloom and Victoria Borah Bloom and published by Padwolf Publishing in 2001. The setting is the World Tree, a gigantic - possibly infinite - tree, with multiple trunks, branches tens of miles thick, and thousands long.
The game also hints at the idea of traveling to alternate universes, where mental powers, magic, or alternate technologies exist, opening up the possibility for fantasy, steampunk, post-apocalyptic, or any other game setting the players may want. The game explains time and time travel through a branching multiple timeline system.
The game mechanics of Invisible Sun are based on the Cypher System, introduced with the Numenera game, with some modifications to simplify involved math and allow for more complex characters and powerful and unpredictable magic. Players have a significant influence on the stories, as character goals play a big role within the rules.