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The series follows adventures in business with Radley, Elena, Jones, Lisa, their robot Starty, and Warren Buffett as their wise mentor. Every episode focuses on different business situations that kids might encounter in their own lives like having to raise money for something they want, or helping a local merchant understand why their business isn't working.
Biz Kids (stylized as biz KID$) is an American educational television series that teaches financial education and entrepreneurship to kids and teenagers. It uses sketch comedy, musical guests, guest and special guest appearances, and young actors to explain basic economic concepts. Its motto is: "Where kids teach kids about money and business."
The player creates and controls a business empire. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world, including marketing, manufacturing, purchasing, importing and retailing. It has two new campaigns (Capitalist Campaign and Entrepreneur Campaign) plus an in-depth tutorial.
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Entrepreneurship For Kids: To catch them early is the vision. Based on certain research in India & Israel, Schools are now incorporating new courses for young students. Founder of Leader To Creator Entrepreneurship for kids Pradeep Mishra started this program in schools in India. The kids are taught about business and economics at a very young age.
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Computer-supported business simulation originated from military war games, and came into existence during the late 1950s. [3] Business simulation games, including non-computer-based board games and experiential activities, have since been used as a learning tool for teaching management (Jackson 1959) (Andlinger 1958). It is regularly in use at ...
The game is started with two cards and an additional card is received every year. Direct action cards cost resources, and may have a monetary cost in addition. Cards have effects such as receiving money from the government, a research boon, revealing large blocks of regions, twisting the desires of consumers, physical destruction of competitors ...