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Java and C++ are two prominent object-oriented programming languages.By many language popularity metrics, the two languages have dominated object-oriented and high-performance software development for much of the 21st century, and are often directly compared and contrasted.
Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction
Java: Application, business, client-side, general, mobile development, server-side, web Yes Yes Yes Yes Yes Yes Concurrent De facto standard via Java Language Specification JavaScript: Client-side, server-side, web Yes Yes Yes Yes No Yes prototype-based: Yes 1997-2022, ECMA-262: Joy: Research No No Yes No No No Stack-oriented No jq "awk for ...
Comparison of Java and .NET platforms ALGOL 58's influence on ALGOL 60; ALGOL 60: Comparisons with other languages; Comparison of ALGOL 68 and C++; ALGOL 68: Comparisons with other languages; Compatibility of C and C++; Comparison of Pascal and Borland Delphi; Comparison of Object Pascal and C; Comparison of Pascal and C; Comparison of Java and C++
Comparison of Java and .NET platforms ALGOL 58's influence on ALGOL 60; ALGOL 60: Comparisons with other languages; Comparison of ALGOL 68 and C++; ALGOL 68: Comparisons with other languages; Compatibility of C and C++; Comparison of Pascal and Borland Delphi; Comparison of Object Pascal and C; Comparison of Pascal and C; Comparison of Java and C++
^ The primary format is binary, but text and JSON formats are available. [ 8 ] [ 9 ] ^ Means that generic tools/libraries know how to encode, decode, and dereference a reference to another piece of data in the same document.
– the "word size" for 64-bit console systems including: Nintendo 64, PlayStation 2, PlayStation 3, Xbox 360. 80 bits (10 bytes) – size of an extended precision floating point number, for intermediate calculations that can be performed in floating point units of most processors of the x86 family. 10 2: hectobit 100 bits 2 7: 128 bits (16 bytes)