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Hoffer, for ComicBook, highlighted that Explorer's Guide to Wildemount reuses the Orc race stats from Eberron: Rising From the Last War rather than the stats originally published in Volo's Guide to Monsters. Some of the differences include not having an intelligence stat penalty and the "Menacing" trait.
This template produces one row in a "family tree"-like chart consisting of boxes and connecting lines based loosely on an ASCII art-like syntax.It is meant to be used in conjunction with {{Tree chart/start}} and {{Tree chart/end}}.
Z Sword: From Dragon Ball Z, it is a large broadsword in which the Kaioshin, Old Kai was sealed by the God of Destruction Beerus after an argument between them during a meeting between the Kaioshin and the Gods of Destruction. Brave Sword: In Dragon Ball Z: Wrath of the Dragon, it is a longsword used by Tapion and Kid Trunks. It was forged by a ...
This template is used on approximately 9,600 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.
Ahnentafel style trees can be can be displayed using this template, but usually for fewer than six generations the customised ahnentafel templates are clearer (see Template:Ahnentafel/doc). There is also an ahnentafel template ({{Ahnentafel-tree}}), that is based on this one, that makes construction this tree simpler.
[[Category:Greek mythology templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Greek mythology templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.: You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]