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The cross-entropy (CE) method is a Monte Carlo method for importance sampling and optimization. It is applicable to both combinatorial and continuous problems, with either a static or noisy objective. The method approximates the optimal importance sampling estimator by repeating two phases: [1] Draw a sample from a probability distribution.
GNNs are used as fundamental building blocks for several combinatorial optimization algorithms. [44] Examples include computing shortest paths or Eulerian circuits for a given graph, [39] deriving chip placements superior or competitive to handcrafted human solutions, [45] and improving expert-designed branching rules in branch and bound. [46]
A minimum spanning tree of a weighted planar graph.Finding a minimum spanning tree is a common problem involving combinatorial optimization. Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, [1] where the set of feasible solutions is discrete or can be reduced to a discrete set.
Given a description of the possible initial states of the world, a description of the desired goals, and a description of a set of possible actions, the planning problem is to synthesize a plan that is guaranteed (when applied to any of the initial states) to generate a state which contains the desired goals (such a state is called a goal state).
Evolution strategy (ES) – Works with vectors of real numbers as representations of solutions, and typically uses self-adaptive mutation rates. The method is mainly used for numerical optimization, although there are also variants for combinatorial tasks. [10] [11] [12] CMA-ES; Natural evolution strategy
In machine learning, hyperparameter optimization [1] or tuning is the problem of choosing a set of optimal hyperparameters for a learning algorithm. A hyperparameter is a parameter whose value is used to control the learning process, which must be configured before the process starts.
The multidimensional assignment problem (MAP) is a fundamental combinatorial optimization problem which was introduced by William Pierskalla. [1] This problem can be seen as a generalization of the linear assignment problem. [2] In words, the problem can be described as follows:
In the ant colony optimization algorithms, an artificial ant is a simple computational agent that searches for good solutions to a given optimization problem. To apply an ant colony algorithm, the optimization problem needs to be converted into the problem of finding the shortest path on a weighted graph. In the first step of each iteration ...