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The first compilations were the European EverQuest Deluxe Edition and North American EverQuest Trilogy, which included the base game, The Ruins of Kunark, and The Scars of Velious. [51] Subsequent packages would be released almost yearly until the Anniversary Edition in April 2007, which included the base game and the first 13 expansions.
Players can make items such as spells, potions, armor and many other items. The player chooses their character's race and type, which affects their abilities. Characters collect experience to advance in level. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain ...
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]
macro 1. The handling of larger scale decisions, primarily in real-time strategy games. See also micro. 2. An usermade algorithm made-up of series of different actions such as spells or abilities made in order to save the player time and gain an advantage in PvP or just quickly shout certain cliché phrases, especially popular in MMORPG s. magic
Some of the sexual content is also present in "nice" mode and sometimes is important to gameplay. For example, at one point of the game, in preparation of a party, Ernie receives a spell from a fellow student whose purpose is to increase bust size, and promptly uses it to transform a stone bust into a makeshift ladder.
Empathy quotient (EQ) is a psychological self-report measure of empathy developed by Simon Baron-Cohen and Sally Wheelwright at the Autism Research Centre at the University of Cambridge. EQ is based on a definition of empathy that includes cognition and affect .
An equivalent (symbol: officially equiv; [1] unofficially but often Eq [2]) is the amount of a substance that reacts with (or is equivalent to) an arbitrary amount (typically one mole) of another substance in a given chemical reaction. It is an archaic quantity that was used in chemistry and the biological sciences (see Equivalent weight § In ...
Piezoelectric balance presented by Pierre Curie to Lord Kelvin, Hunterian Museum, Glasgow. Piezoelectricity (/ ˌ p iː z oʊ-, ˌ p iː t s oʊ-, p aɪ ˌ iː z oʊ-/, US: / p i ˌ eɪ z oʊ-, p i ˌ eɪ t s oʊ-/) [1] is the electric charge that accumulates in certain solid materials—such as crystals, certain ceramics, and biological matter such as bone, DNA, and various proteins—in ...