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Using the touch pad built on the side of the 2013 Google Glass to communicate with the user's phone using Bluetooth Man wearing a 1998 EyeTap Digital Eye Glass [1] Smartglasses or smart glasses are eye or head-worn wearable computers. Many smartglasses include displays that add information alongside or to what the wearer sees.
Computer glasses may refer to: Blue-light blocking glasses, to try to reduce eyestrain from computer use; Smartglasses, glasses with computer technology
The American Academy of Ophthalmology (AAO) does not recommend special eyewear for computer use, [13] [14] although it recommends using prescription glasses measured specifically for computer screen distance (depending on individuals, but possibly 20–26 inches from the face), which are not the same as "blue-light blocking" glasses. [21]
In 1999–2000, a number of companies created stereoscopic LC shutter glasses kits for the Windows PCs which worked with application and games written for Direct3D and OpenGL 3D graphics APIs. These kits only worked with CRT computer displays and employed either VGA pass-through, VESA Stereo or proprietary interface for left–right ...
A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye (an example of stereoscopy). To present stereoscopic images and films, two images are projected superimposed onto the same screen or display through different polarizing filters. The viewer wears low ...
Computer workers are often advised to take breaks and look at distant objects. [4] A routinely recommended approach is to consciously blink the eyes every now and then (this helps replenish the tear film) and to look out the window to a distant object or to the sky—doing so provides rest to the ciliary muscles. [5]
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Often the optics is designed to place a virtual screen somewhere between 2 meters and infinity. That is, for a virtual display at a 2-meter distance, the target accommodation distance expressed in diopters would be 0.5 D. In contrast, the vergence distance in a stereoscopic display can change freely based on the location of target content.
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