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After the 1987 release of Games Workshop's Warhammer 40,000 wargame, a military and [1] science fantasy [2] universe set in the far future, the company began publishing background literature to expand on existing material, introduce new content, and provide detailed descriptions of the universe, its characters, and its events.
The Black Library is a division of Games Workshop (formerly a part of BL Publishing) which is devoted to publishing novels and audiobooks (and has previously produced art books, background books, and graphic novels) set in the Warhammer Fantasy Battle, Warhammer Age of Sigmar and Warhammer 40,000 fictional universes.
The Horus Heresy is a series of science fantasy novels set in the fictional Warhammer 40,000 setting of tabletop miniatures wargame company Games Workshop.Penned by several authors, the series takes place during the Horus Heresy, a fictional galaxy-spanning civil war occurring in the 31st millennium, 10,000 years before the main setting of Warhammer 40,000.
McNeill has been heavily involved working on codexes, especially Warhammer 40,000 Codex: Tau between late 2000 and June 2001. Other codexes he has been involved with are Warhammer 40,000 Codex: Necrons , Warhammer 40,000 Codex: Chaos Space Marines , Warhammer 40,000 Codex: Imperial Guard , and Warhammer 40,000 Codex: Daemonhunters .
These novels were collected in omnibus in 2003 and 2006 and with additional short stories in 2013 and 2018 (ISBN 9781784967857).Trollslayer by William King (1999, incorporates Geheimnisnacht originally published 1989 in Warhammer: Ignorant Armies, Wolf Riders originally published 1989 in Warhammer: Wolf Riders, The Dark Beneath the World originally published 1990 in Warhammer: Red Thirst, The ...
Eisenhorn is a trilogy of science fantasy / crime [1] novels by the British writer Dan Abnett, set in the fictional universe of the Warhammer 40,000 tabletop game. It is the first in a series of trilogies and separate novels by Abnett, which are some of the most popular works of Warhammer 40,000 tie-in fiction.
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By request of Van Voytz and on his own free will, Colonel-Commissar Gaunt leads a hand-picked team of Ghosts to Gereon; a Chaos-held world where Sturm is undergoing an agonising ordeal to recover his memory. The insertion team is tasked with killing Sturm to prevent him from yielding critical intelligence that would endanger the Crusade war effort.
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