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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Instantaneous velocity of a falling object that has travelled distance on a planet with mass , with the combined radius of the planet and altitude of the falling object being , this equation is used for larger radii where is smaller than standard at the surface of Earth, but assumes a small distance of fall, so the change in is small and ...

  4. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.

  5. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    Next, two positions are calculated: firstly, the blended velocity and the last known server-side acceleration ´ are used to calculate . This is a position which is projected from the client-side start position P 0 {\displaystyle P_{0}} based on T t {\displaystyle T_{t}} , the time which has passed since the last server update.

  6. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  7. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    To convert the angle domain equations to time domain, first replace A with ωt, and then scale for angular velocity as follows: multiply ′ by ω, and multiply ″ by ω². Velocity maxima and minima

  8. Time dilation - Wikipedia

    en.wikipedia.org/wiki/Time_dilation

    The faster the relative velocity, the greater the time dilation between them, with time slowing to a stop as one clock approaches the speed of light (299,792,458 m/s). In theory, time dilation would make it possible for passengers in a fast-moving vehicle to advance into the future in a short period of their own time.

  9. Lambert's problem - Wikipedia

    en.wikipedia.org/wiki/Lambert's_problem

    The time of flight is related to other variables by Lambert's theorem, which states: The transfer time of a body moving between two points on a conic trajectory is a function only of the sum of the distances of the two points from the origin of the force, the linear distance between the points, and the semimajor axis of the conic. [2]